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Library/ The Butcher's Masquerade
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Generic skill illustration for Find Traps
skill

Find Traps

Carl raises Find Traps to level 10, causing hidden devices across the slope to become brightly obvious.

Story so far

Rather than using Tripper to trigger every remaining trap near Fort Freedom, Carl searches for them manually to train Find Traps. The summoning devices are difficult to notice, and he accidentally activates two.

After several discoveries the skill reaches level 10. The entire slope then lights up with visible trap indicators, allowing him to disarm and collect summoning, silent alarm, and glue traps.

Appearance

At level 10, concealed traps appear to Carl as a dense field of bright, unmistakable highlights.

Role

The skill milestone converts slow manual searching into comprehensive trap detection.

Relationships

Carl — He deliberately trains it from level 9 to level 10.
Summoning Trap — Repeatedly finding this difficult trap produces the final skill gain.
Tripper — Carl avoids using the faster skill so Find Traps receives practice.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 28
  • Carl raises Find Traps to level 10, causing hidden devices across the slope to become brightly obvious.
Character sheet
LitRPG stats — unique to this series. Other books surface a different panel here.
LVL 10
Character portrait