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Library/ The Butcher's Masquerade
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Generic mechanic illustration for Blood Trail
mechanic

Blood Trail

A slow bleeding debuff, usually applied by ranged weapons, that makes the victim trackable by scent.

Story so far

Carl woke in the cart with Blood Trail active, his health seeping downward like a leaky pipe even as Miriam Dom healed him. The description names it a favorite of game hunters and medical debt collectors chasing deadbeats: a magical bleeding debuff usually applied to ranged weapons that keeps every wound open at the time of application weeping, so the target can be tracked easily. It also makes the victim smell really bad — or really good, depending on who is doing the sniffing.

It was near expiry when Carl examined it, and Miriam Dom cleared the bleed entirely before going out to feed on whatever Prepotente had captured.

Role

Tracking debuff applied to Carl during the escape from Zockau.

Relationships

Carl — Received it during the Zockau bombing; healed off by Miriam Dom.
Miriam Dom — Cured the bleed with her healing.
Sources — 1 recorded facts, by chapter
Chapter 6
  • A slow bleeding debuff, usually applied by ranged weapons, that makes the victim trackable by scent.
Character portrait