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Library/ The Butcher's Masquerade
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Generic skill illustration for Torch
skill

Torch

Light

Donut's level-14 light spell now acts like sunlight, igniting vampire flesh and controlling the nighttime battlefield.

Story so far

Donut usually keeps Torch dim for travel, but against Sierra she climbs through the canopy and raises it to maximum intensity. The orb rises like a new sun.

Sierra recoils and her head bursts into flame. Donut moves the light closer after the boss is disemboweled, intensifying the burn until Carl stakes the heart. The use raises Torch from level 13 to 14.

Appearance

A controllable yellow orb that can range from firefly glow to stadium-bright artificial sunlight.

Role

Torch becomes Donut's primary anti-vampire damage and detection spell.

Relationships

Princess Donut — She casts and raises the spell to level 14.
Sierra — Its bright light ignites the vampire's head.
Carl — He calls for maximum light during the aerial attack.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 2 recorded facts, by chapter
Chapter 4
  • Donut's light spell, waved off by Carl so the party can move through the dark town unseen.
Chapter 46
  • Donut's level-14 light spell now acts like sunlight, igniting vampire flesh and controlling the nighttime battlefield.
Character sheet
LitRPG stats — unique to this series. Other books surface a different panel here.
LVL 14
Character portrait