Donut's level-14 light spell now acts like sunlight, igniting vampire flesh and controlling the nighttime battlefield.
Donut usually keeps Torch dim for travel, but against Sierra she climbs through the canopy and raises it to maximum intensity. The orb rises like a new sun.
Sierra recoils and her head bursts into flame. Donut moves the light closer after the boss is disemboweled, intensifying the burn until Carl stakes the heart. The use raises Torch from level 13 to 14.
A controllable yellow orb that can range from firefly glow to stadium-bright artificial sunlight.
Torch becomes Donut's primary anti-vampire damage and detection spell.
Also appears in books you've already read — spoiler-safe to their endings: