Alucarda becomes a trap-saturated battlefield where nearly all NPCs and both hunter formations are destroyed.
Lucia has killed most residents and desecrated the temple before Carl returns. Tripper activates hundreds of hidden snares, teleports, and explosives while Dark Hive and Nebular forces exchange attacks near the tavern.
Carl's alarm, Hob-Lobber, Bloodlust potion, and final wheeled bomb leave the hunter groups dead except Vrah. The town's map-suppression spell eventually falls, revealing sparse survivors and numerous NPC corpse markers.
A ruined bamboo and treehouse village full of corpses, sprung traps, white mantis gore, shattered buildings, and blast damage.
Alucarda is the engineered chaos field in which Carl survives an otherwise overwhelming return ambush.