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The Houses

the SchoolHouses · the twelve Houses

The Institute's twelve Houses, named for Roman gods, that sort and network the young Golds toward powerful patrons.

Story so far

The Houses are the twelve SchoolHouses of the Institute, each named for a god of the Roman pantheon and loosely built around underlying personality traits. As Julian explains, they are networking tools and social clubs that endure beyond the school: excel within one and it will find you a powerful Gold family to serve, for the Great Families — not one's fellow planet-dwellers — are the true powers of the Society, holding their own armies and fleets and commanding real loyalty. Each House is led by a Primus, its foremost member; Julian's brother is expected to take that place.

For Darrow, mastering a House is the path to the patronage the Cause needs.

Appearance

Twelve SchoolHouses, each named for a Roman god and themed on a personality trait; social and networking clubs each headed by a Primus.

Role

The Institute's twelve competing Houses, the machinery of Gold networking and advancement.

Relationships

the-institute — The proving ground whose students are divided among its twelve Houses.
Golds — The ruling Color whose young it sorts and channels toward the Great Families.
Darrow — The infiltrator who must rise within a House to win a powerful patron.
Sources — 1 recorded facts, by chapter
Chapter 15
  • The Institute's twelve Houses, named for Roman gods, that sort and network the young Golds toward powerful patrons.
Character portrait