A large transfer station with shops, guilds, an Arby's saferoom, a casino, and a dive-bar Desperado Club.
Station 131 is a large transfer station where the Yellow-Line meets the Almond-Line and Jasmine-Line. Because its number ends in '1,' it hosts a Desperado Club — here a tiny neon dive bar rather than the block-sized building of earlier floors — plus a since-opened casino. Its lobby holds a general store (Ford's Fighting Supplies), longbow and 'Druids only' training guilds, an Arby's saferoom (run by a glaring Bopca), and an elf-clothing shop.
Carl's party rides here after grinding the Red-Cornets, planning to eat, open fan boxes, nap, watch the recap, and meet Imani-C at the Desperado Club bar. It becomes the stage for the fan-box opening, The-Prize-Carousel, and Mordecai's banishment.
A large multi-line station whose lobby is lined with shops and guilds — a general store, two training guilds, an Arby's, an elf-clothing store, and a small neon-signed dive-bar Desperado Club.
A hub stop where the party restocks, socializes, and reconnects with allies — and loses Mordecai to the carousel trap.