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Generic skill illustration for Minion Army
skill

Minion Army

Tome of Minion Army

Donut's convoluted mass-charm spell — five-minute cast, tiny odds, huge potential — that turns enemies against each other.

Story so far

Minion Army is a spell Princess-Donut learned from a first-floor Beguiler Box tome she couldn't cast until her spell points finally hit the 50 cost (reaching 52 via her buffed intelligence). Cast on a group of intelligent mobs, some turn and fight for her — but the specifics are brutal: a five-minute casting time that freezes her in place, a five-hour cooldown, and at level one only a 2% chance per mob to flip, over a 30-meter radius that scales up dramatically with her Charisma. Mordecai insisted it can be a great spell in the right rare circumstances (and is nearly impossible to train), while Carl warns her never to cast it unprompted — five frozen minutes for a 2% flip is usually suicide.

Donut is itching to try it.

Role

Donut's high-risk, high-ceiling mass-charm spell, kept in reserve for the right moment.

Relationships

Princess Donut — Finally able to cast it once her spell points reach 50+.
Mordecai — Insists it can be powerful but warns of its impractical cast time.
Carl — Forbids casting it without his say, given the five-minute freeze.

Earlier in this series

Also appears in books you've already read — spoiler-safe to their endings:

Sources — 1 recorded facts, by chapter
Chapter 42
  • Donut's convoluted mass-charm spell — five-minute cast, tiny odds, huge potential — that turns enemies against each other.
Character portrait